Sunna Build Guide (Zenless Zone Zero): W-Engines, Mindscape & Team Setup Recommendations
(Info Updated on 06 February 2026)

Sunna is a support unit in Zenless Zone Zero. Build her with Moonlight Lullaby (4pcs) and Swing Jazz (2pcs), with her BiS W-Engine Thoughtbop for extra buffs and energy regen.

Sunna is a Physical Support in Zenless Zone Zero, associated with the Angels of Delusion faction. She is a buffer that can trigger extra damage dealt via her Cat's Gaze debuff, with an addition of a simple healing utility. She can buff both Attack and Stun DMG multipliers, hence generally a decent support choice for either Attack or Anomaly teams. That said, both Ye Shunguang and Aria teams would be her go-to choice to fully utilize her skill set.
1. Build Guide: Role, Mechanics & Team Use
Character Introduction
Sunna is a Physical Support agent from the Angels of Delusion faction.
Role & Mechanics
Sunna is a buffer support. Her Skill buffs her squad's ATK, and activates Ether Veil to boost Stun DMG multipliers on target enemies. Her Cat's Gaze debuffs allows her to deal extra damage depending on the triggering Agent. Her Ultimate simply fills up her Claw Sharperners stacks while healing the team.
Meta Relevance
Sunna is usable in most non-Rupture teams, however her utility shines through the most in either Ye Shunguang or Aria teams. Given Ye Shunguang's position meta-wise, Sunna can be used to replace either Dialyn or Zhao, contributing decent damage and utility for the team.
Pros & Cons
Aside from her easy playstyle, Sunna's buffs are generic enough for ATK scaling DPS while capable of contributing to the team's overall DMG numbers. Her utility however is partly locked behind her Ether Veil, making her niche and reliant on it. Only in certain teams (Ye Shunguang for example) can she truly shine as the prime support.
Build
Sunna should be built with 4pc Moonlight Lullaby plus 2pc Swing Jazz (ER) OR 2pc Astral Voice (ATK), focusing on ATK and ER main stats until around ~3500 ATK. Her best W-Engine is Thoughtbop (5★), with Weeping Cradle (5★), Kaboom the Cannon (4★), or Unfettered Game Ball (4★) as substitutes. After leveling up Core skill, prioritize her Special Attack and Chain Attack, followed by Assist. Her M1 is recommended for energy gain and DEF shred.
Pull Priority
A recommended option if you wish to enhance your Ye Shunguang team, OR if you want to build an Angels of Delusion lineup. In the endgame environment where at least 3 teams are needed, it wouldn't hurt to pull for an extra support to free up some units for other teams.
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Team Building
Best paired with Attack unit (Ye Shunguang/Evelyn/etc.) or Anomaly unit (Aria/Grace/etc.).

2. Mindscape Breakdown & Estimated Pull Cost
*M0 included in calculations
M1: Energy gain + DEF shred
- Lucky**: 20 pulls = 3200 monochromes ≈ 3280+600 Package (x1)
- Unlucky**: 360 pulls = 57600 monochromes ≈ 6480+1600 Package (x7)
M2: Teamwide ATK boost + Lower Cat's Gaze req. hit count + Cat's Gaze trigger DMG boost
- Lucky**: 30 pulls = 4800 monochromes ≈ 3280+600 Package (x1) + 980+110 Package (x1)
- Unlucky**: 540 pulls = 86400 monochromes ≈ 6480+1600 Package (x10)
M6: DPS Sunna (guaranteed Crit & reduce DMG taken) + Cat's Gaze trigger DMG boost
- Lucky**: 70 pulls = 11200 monochromes ≈ 6480+1600 Package (x1) + 3280+600 Package (x1)
- Unlucky**: 1260 pulls = 201600 monochromes ≈ 6480+1600 Package (x25)
**estimated based on winning 50/50 within either 10 or 180 pulls
3. W-Engine Priority & Gacha Cost
Thoughtbop (5★): ER boost + teamwide DMG & ATK boost
- BEST case**: 10 pulls = 1600 monochromes ≈ 1980+260 Package (x1)
- WORST case**: 160 pulls = 25600 monochromes ≈ 6480+1600 Package (x3)
Weeping Cradle (5★, Rina's BiS): PEN & ER boost + teamwide DMG boost
- Ideal case (lost 75/25 within 10): 10 pulls = 1600 monochromes ≈ 1980+260 Package (x1)
- F2P case (Signal Shop): 600 Residual Signals, at most 750 pulls = 120000 monochromes ≈ 6480+1600 Package (x14)
Kaboom the Cannon (4★): Teamwide ATK boost
- Ideal case (getting 1 within 10): 10 pulls = 1600 monochromes ≈ 1980+260 Package (x1)
Unfettered Game Ball (4★): ER boost + Teamwide Crit R. boost
- Battle Pass (Growth/Premium)
**estimated based on winning 75/25 within either 10 or 160 pulls
4. Sunna Pull Planning & Monochromes Saving Guide (V2.6 Estimated)
Based on beta estimates
F2P
- 17450 polychromes + 21 Encrypted Master Tape = 130 pulls
PS (Inter-knot Membership)
- 21530 polychromes + 21 Encrypted Master Tape = 155 pulls
PS + BP (New Eridu City Funds - Premium)
- 22510 polychromes + 25 Encrypted Master Tape = 165 pulls
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5. Conclusion — Is Sunna Worth Pulling?
Sunna is a worthwhile unit if you wish to boost your Ye Shunguang's team, OR to build an AoD lineup (with Aria and Nangong Yu). Even so, despite her niche, her generic utility is enough a reason to slot into most non-Rupture teams as she can free up some supportive units into other teams.
Whether you’re a F2P player or a meta-driven competitor, Sunna will be a solid choice to go for as a support.
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