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Arknights: Endfield Beginner Guide – Everything You Must Know (2026)

(Info Updated on 26 February 2026)


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The beginner guide for the newest 3D RPG, Arknights: Endfield. From Headhunting, Arsenal Exchange to Gear Crafting — here is everything you must know about the game.

Arknights: Endfield is a 3D RPG with strategic elements, encompasing both aspects of combat system and factory-simulation. Staying true to its original IP Arknights, Endfield's gacha system is relatively different compared to other live service gacha games such as Genshin Impact or Wuthering Waves. Even their character progression has a different take that also heavily involves their core aspect of factory-simulation. This guide aims to break down Arknight: Endfield's gacha system, explaining how their pity system works, while also shedding light on the character progression system.


1. Character Copies (Potentials) VS. Signature Weapons

Currently, limited-time characters always seem stronger than standard banner characters. So far, signature weapons offer a significantly greater boost than operator potentials (online data suggests the three currently available limited-time characters' signature weapons offer boosts of 24.3%, 33.6%, and 45.2%). Furthermore, the boost from copies isn't as substantial, and the copies for a limited character are much more expensive than the character itself.

** Limited-time Headhunting Banner

** Operator Potential Preview

Character Gacha (Headhunting)

  • The soft pity (80 pulls) is separated from the hard pity (120 pulls), meaning that even after triggering the soft pity, there's still a chance of not getting the limited character till the 120th pull. Afterwards, the hard pity increases to 240 pulls for each potential pull.
  • The hard pity system does not carry over to the next gacha banner.
  • After 60 pulls, you will receive 10 free pulls (Headhunting Dossier) for the next gacha banner. These 10 free pulls will disappear if not used before the next banner ends.
  • Pulling a character will grant you Arsenal Tickets, aka weapon gacha tickets (4 characters = 20, 5 characters = 200, 6 characters = 2,000).
  • 500 tickets for 1 pull, 5000 tickets for 10 pulls.

** Weapon Banner (Arsenal Exchange)

** Weapon Potential

Weapon Gacha (Arsenal Exchange)

  • The soft pity (40 pulls) is separated from the hard pity (80 pulls).
  • The hard pity does not carry over to the next gacha banner.
  • The hard pity can only be triggered once per banner; getting more copies depends on luck.
  • The probability of drawing the current signature weapon from the gacha pool is 25%, meaning there's a 75% chance of getting another 6* weapon.
  • The probability of drawing a 6* weapon per pull is much better than from the character gacha pool (4% vs. 0.8%).
  • There's no single pull option; you only have 10 pulls, requiring 1,980 Arsenal Tickets.

Even in the worst-case scenario, we would have (20x106) + (200x12) + (2,000x2) = 2,120 + 24,000 + 4,000 = 8,520 Arsenal Tickets. However, triggering the pity system for the signature weapon gacha pool requires 15,840 pulls, so Arsenal Tickets could be scarce (while you can exhange for Arsenal Tickets in Credit Store daily, its happenings are rare and too luck dependent to solely rely upon).

Tip: Make sure you have enough 120 pulls (roughly 60,000 Oroberyl OR 800 Origeometry) before commiting on the character banner. Top-up Origeometry instantly with gamejus.com, your best ally for safe, fast, and affordable gaming credits.


2. Importance of PAC System (Factory)

** Gear Crafting

PAC system doesn't require in-game purchases. Its purpose here is to earn currency and produce materials needed to craft Gears (similar to Artifacts in Genshin Impact, without the RNG). Essentially, PAC system plays a key role in enhancing character combat abilities.

💎 Gamejus Tip: Planning your pulls? Skip the full-price Monthly Pass (MYR22.99 in-game) — you can get it at Gamejus.com for only MYR19.77!


3. Reasons for Limited Characters > Permanent Characters

Limited characters generally deal more damage than permanent standard characters. While standard characters can achieve similar damage output (80%-100%) through team compositions, limited teams are easier to learn, while teams standard characters may require a higher skill ceiling.

Support characters have their own roles, but limited ones can improve the gameplay experience. Gilberta for example has better crowd control utility compared to other supporter operators.

Tip: Arknights: Endfield supports third-party top-ups at lower rates than in-game prices. Platforms like gamejus.com let players save more compared to official Origeometry purchases.


4. Survivability in Combat

Unlike typical combat games, Arknights: Endfield's general combat system prioritizes maximizing damage output through a fixed rotation. However, game modes or combat events such as Umbral Monument would introduce combat modes that emphasize team's sustain needs.

Tip: Arknights: Endfield allows third-party top-ups at more competitive prices. Using platforms such as gamejus.com can be a smarter way to top up Origeometry and save money.

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